![]() That's it! Don't forget to delete assets/mine.png from the content pack folder before releasing (unless you customised it), so Content Patcher loads the one provided by the game. Delete the assets/mine.png file, which is no longer needed.Click the 'image' field, click the 'edit' button that appears, and click 'browse' in the window that opens.At the top, click Tileset > Tileset Properties.This should open the tilesheet in a separate tab. In the 'Tilesets' pane, click the mine tilesheet's tab and click the edit icon at the bottom (which looks like a wrench).Copy mine.png to assets/mine.png and assets/Mines/mine.png.If you already have a mine.png file in your content pack folder, delete it.(You may need to enable the 'include prerelease' checkbox to see the beta.) This adds support for Stardew Valley 1.3, and adds code analysis which will report common problems in Stardew Valley 1.3 as build warnings. (These instructions assume the map file is unpacked and in an assets subfolder inside the content pack.) Overview Single player At a high level, here's how to update a SMAPI mod: Update the mod build NuGet package to 2.1-beta. You need to change the tilesheet reference to fix it. That happens because Content/mine.xnb (a tilesheet) was deleted in Stardew Valley 1.3.36, so the game is trying to load it from Content/Maps/mine.xnb (a map) instead. File contains xTile.Map but trying to load as .Texture2D. ContentLoadException: Error loading "Maps\mine". Stardew Valley now supports up to 4 player co-op. You might see this error for your content pack: incorrect "Target" : "Tilesheet" // correct "Target" : "Maps/Tilesheet" Mine tilesheets Stardew Valley Expanded is a fanmade expansion for ConcernedApe's Stardew Valley. ![]()
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